I'm still trying to bend your parameters to my will and create something that doesn't involve changing them completely. This is the best I've managed so far, but I'm still not happy with it's inchoate blockyness. When I achieve something I feel happy with I'll let you know
I learned something about the DE stop calculation setting with this one. It looked like this in preview mode, but when I rendered it at 6000 wide on the DE stop setting chosen by the programme (about 7) all the little shapes came out as tiny specs in mist. I put DE stop up to 55 and got what I wanted. Higher numbers lead to a very blocky appearance. Nice to learn something new.
That is interesting. I never thought to increase the value. I associated larger numbers with noise, stray pixels and ragged edges - not blockiness or a solution to a problem. I'll try just changing DE stop to really large, leave all the others the same & see what effect it has.
It probably depends on the formula and other variables maybe but with this image, for example, you can see the stuff near 'the camera' is small and the stuff farther away is already big. The background is the same fractal but with higher DE stop, making it super-blocky. The 'noise' seems to coalesce with higher DE stop and make less detail, bigger chunks. Strange...Amazing surf only used here.
I'm casually experimenting with the DE stop setting. You'd think after practically living in MD3D for a year that I'd already know what each of the settings does but that isn't the case. I almost always set everything to my default values and never touch them. So far, I find that DE stop controls the thickness of the objects - larger values adds heft. And as you say, less detail. But clearly I have to do a lot more homework