I'm still trying to bend your parameters to my will and create something that doesn't involve changing them completely. This is the best I've managed so far, but I'm still not happy with it's inchoate blockyness. When I achieve something I feel happy with I'll let you know
I learned something about the DE stop calculation setting with this one. It looked like this in preview mode, but when I rendered it at 6000 wide on the DE stop setting chosen by the programme (about 7) all the little shapes came out as tiny specs in mist. I put DE stop up to 55 and got what I wanted. Higher numbers lead to a very blocky appearance. Nice to learn something new.
That is interesting. I never thought to increase the value. I associated larger numbers with noise, stray pixels and ragged edges - not blockiness or a solution to a problem. I'll try just changing DE stop to really large, leave all the others the same & see what effect it has.
I'm still trying to bend your parameters to my will and create something that doesn't involve changing them completely. This is the best I've managed so far, but I'm still not happy with it's inchoate blockyness. When I achieve something I feel happy with I'll let you know
I learned something about the DE stop calculation setting with this one. It looked like this in preview mode, but when I rendered it at 6000 wide on the DE stop setting chosen by the programme (about 7) all the little shapes came out as tiny specs in mist. I put DE stop up to 55 and got what I wanted. Higher numbers lead to a very blocky appearance. Nice to learn something new.
I'll try just changing DE stop to really large, leave all the others the same & see what effect it has.